The DM Bible

A few months ago someone by the username of 1dmmagic posted a series of photos to an imgur gallery showing a “DM Pocket Guide” or “DM Bible” that they’d made to streamline running their local game.  Take a look:

Dungeon Master Guide by 1dmmagic
So pretty!

Unfortunately, the author was unwilling to share or sell their file or work, as “It contains text from numerous copyrighted works, not to mention hundreds of dollars worth of Mike Schley’s amazing cartography.” Alas — understandable. But looking through the images was very inspiring — something like this would be extremely helpful, especially when playing D&D. It goes hand in hand with my first impressions of 5e, shared over on Google Plus:

Michael Harrel: Reading my new used copies of D&D5e, I do find that there is a pretty good version of D&D in here, and that I like most of the directions it has taken. That said, the good stuff is buried in unnecessarily wordy prose. 

I can forgive it somewhat because it has to be a gateway RPG, and so what I think may be overexplanation may for others be a fresh introduction to something, but the important information just never gets distilled to easily manageable chunks or summaries.

Like, I want to play it, but I want to have an printed SRD instead of the PHB around when I do.

This jumped back into my brain a couple days ago, reading a post on Questing Beast about “control panel layout” used by OSR publications, which “puts all of the relevant information from a single topic on a single page (or two page spread)…Visuals often take priority, with flowcharts and diagrams replacing traditional text, in order to facilitate faster absorption of the information.” 

1dm’s pocket guide seems to fit this description very well; or at least its purpose would certainly go hand in hand with that design goal. Let’s examine a little closer to see what exactly 1dm has done.

The Tabs

So we have:

1.Red Section: Rules (mostly from the PHB and DMG)

  • Adventuring
  • Combat
  • Conditions
  • Afflictions
  • Obstacles
  • Chases (taken from here.)
  • Toolbox 

2. Green Section: NPCs

  • Names
  • Races
  • Characteristics
  • Professions (taken from here.)
  • Insults (taken from movies, books, &c, with an emphasis on Shakespeare)

3. Blue Section: Treasures

  • Currency (taken from here.)
  • Rewards (taken from the DMG.)
  • Relics (taken from here.)
  • Basic Trinkets (taken from the PHB.)
  • Story Trinkets (taken from here.)
  • Elemental Trinkets (taken from here.)
  • Lair Trinkets (taken from here.)
  • Giant’s Bag (taken from Storm King’s Thunder.)
  • Gemstones (taken from the DMG.)
  • Art Objects (taken from here.)

4. Purple Section: Adventures

  • Adventures (taken from the DMG.)
  • Villains (taken from the DMG.)
  • Mysteries
  • Quests (taken from here.)
  • Rumors (taken from here.)
  • Locations (taken from here.)
  • Settlements
  • Population 
  • Taverns (taken from Dragon Magazine #418)

5. Yellow Section: Organizations (all taken from here.)

  • Noble Houses
  • Guilds
  • Secret Societies
  • Cults
  • Outlaw Bands
  • Marketplace Vendors 

6. Dungeons

  • Chambers (taken from the DMG.)
  • Dressing (taken from the DMG.)
  • Hindrances (taken from the DMG.)
  • Books (taken from here.)
  • Riddles (taken from here.)

6. Maps (all purchased from

  • Environs (Regional maps)
  • Communities (Town maps)
  • Buildings (Building maps)
  • Dungeons (Dungeon maps)
  • Weather 

1dm mentions that the cost of producing his guide was “about $128.” I’d estimate the following to break this down somewhat:

Were it me, I would likely cut costs on the map section: Mike’s digital maps are really not too expensive at $2, and he’s a very talented cartographer, but with tools available to easily create one’s own gorgeous maps (e.g. HexKit and Wonderdraft for larger-scale regional maps), not to mention the various tutorials for making your own maps in GIMP or Photoshop, I think that’s a cost that could easily be lowered. 

In Our Own Image

The BIG question, of course, is what would we do differently if we made our own DM Bible?

The main thing I can see that definitely seems to be missing is: Monsters. I would like to see a few spreads on monsters; perhaps a whole color section. Random encounter tables would be a good bet; I suppose you could slip in stat blocks for some of the more common monsters native to various environment types. Or you could use tables for random creature generation like the ones in The Perilous Wilds or The Random Esoteric Creature Generator

 One of the advantages of using a ring’d binder and making all the pages removable is that you can easily swap them in and out if the party moves to a new location or region. Your names list isn’t appropriate anymore because the PCs are traveling extensively in the Underdark or another Plane? Have your Planar names sheet ready and you can just swap it in until they return. Same with your encounter tables, or maps. 

And of course, there’s no reason this needs to be Dungeons and Dragons 5e. Swap out with your favorite edition, swap in13th Age or Shadow of the Demon Lord; swap in your favorite OSR ruleset, swap out for your own D&D house rules! Swap in Apocalypse World or (name your favorite RPG here). What would it look like?

Another bit to ponder: What would a player-facing version of this look like? One can envision a product that includes something like the above as the DMG, and then a PHB-version for each of the players. The aforementioned Apocalypse World does something like this, with its playbooks for the PCs being tri-fold pamphlets and the main rulebook being officially the MC Playbook.(Though it’s not exactly presented in the Control Panel Layout style.)