RECAP OF SESSION 4
Doc’s fungal growth has not yet advanced, but is not improving.* Sie decides to have Mox and Shigusa remove it surgically before it has a chance to take deeper root.
Having gotten a map to the Sears Tower ruins from Wolfie, Pallor takes Cassa and Zuto and heads back into the loop to look for a replacement gas mask. Unfortunately, without Wolfie along they don’t find what they’re looking for. Hoping to figure out some direction, Pallor opens her brain to the Psychic Maelstrom, and sees a glimpse of the churning storm of thought that Wolfie earlier experienced first hand. Focusing on the idea a gas mask, she finds that she can follow the thoughts of people who are thinking about them — Zuto, of course, and Clarion…but also, in the ruins of Millennium Park, she finds Bruce (the man who tried to snipe Cassa earlier) and two people she doesn’t recognize, preparing an expedition into the Blight Forest. They have gas masks to protect them from the mists that sometimes comes in off the lake.
Meanwhile, Shigusa and Mox are helping Doc remove the fungal growth from his arm. Shigusa fills a syringe with the fungus, and Doc realizes that he’s about to stab it into Mox, infecting him with it. Doc is pretty drugged up for the procedure, but he manages to talk Shigusa into delaying by promising him a lab of his own in another section of the hospital.
Pallor and the others approach Bruce’s group, who are making final preparations near the mangled remains of the Bean. Zuto and Cassa stay out of sight while Pallor crosses the street to speak with the group. Cassa covers her with the sniper rifle she took from Bruce earlier. As they notice Pallor approaching, Pallor hears one of the group say something about “…his sister!” which she takes to be a reference to her missing brother, Parcher. Bruce and his companions (Splash and Silvia) are understandably skittish, but she convinces them she comes in peace and just wants to trade for a gas mask. They settle on a deal, but as Splash hands her the mask she brushes her finger against his skin and implants a command in his brain to tell her “everything about Parcher.” Splash starts babbling. Parcher is the leader of a group of people who worship the aliens, who believe that the time for humanity is over and that everyone must embrace the new form of the Earth. Bruce and Silvia are shocked by his babbling; they pull their guns on Pallor and tell her to get the fuck away from them. Cassa sees this but holds back from sniping at them, as they appear to be more concerned with Splash than Pallor.
They head back to Doc’s hospital, avoiding the militia. It’s getting late, so Pallor negotiates with Doc to allow her and her girls to stay at the hospital overnight, so they can take Zuto’s mask (and a head from one of the militia soldiers he’s killed recently) to Clarion in the morning. Doc agrees, and Pallor and Cassa leave to collect Pallor’s girls from the Library. Doc sends Shigusa with them; then sie and Mox work together to give Zuto a new mask.
Cassa and Pallor reach the library and gather everyone together, but as they’re about to leave they see Clarion coming up the street with fifteen of his militia soldiers. Pallor hurries everyone to the other side of the library, where they exit through the northern doors and climb onto the old El tracks. To the north, across the loop, they can see an odd green glow from around the area where they’d encountered the alien-space bubble. But there’s little time to reflect on that; Clarion’s troops are rounding the building, and Pallor hurries her people down the orange line track toward Doc’s hospital. Pallor takes point, followed by Shigusa, Prim, Visage, Frankie, and then Cassa. As they’re crossing near the hardhold’s territory, they’re spotted by a militia patrol — the first shot hits Frankie through the head, just in front of Cassa. Everyone hits the deck; Pallor sees the patrol on the ground, using rubble and building ruins as cover. She leads everyone down the opposite side of the El, westward, and hopefully to safety.
To be continued…
*The advancement (or lack thereof) of Doc’s fungal growth was determined by this custom move, pretty much a recasting of Vincent’s mudfish parasite move used as an example in the AW rules:
The Xeno-fungal Infection
Once you’re infected, roll+weird at the start of each session. On a 10+, your natural immune system has fought and killed the fungus. You’re no longer infected. On a 7-9, you’re fighting it, but it’s still there. It simply doesn’t advance anymore this time. On a miss, your infection advances.
(The infection advances as per a countdown, which adds affects each time it moves forward.)
Hx given this session:
Doc to Cassa +1 (Cassa knows Doc Hx+2)
Pallor to Cassa +1 (Cassa knows Pallor Hx+1)
Cassa to Doc +1 (Doc knows Cassa Hx+2)
Zuto to Pallor +1 (Pallor knows Zuto Hx+3)
Experience marked this session:
Pallor+4 (Opened her Brain, Read a Sitch, Read a Person, In Brain Puppet Strings; Reset; total: 0)
Doc+2 (Do Something Under Fire x2; total: 2)
Advancements gained this session:
Doc: +1 cool (from last session)
Pallor: New move: Towering Presence (Touchstone playbook; from last session), and New move: Direct-brain Whisper Projection